This portion was picked from documentation titled Get Started with Win32 and C++. It is best read in that context, but a glimpse of the Direct2D portion here may be useful introduction.

Micorosft Docs Paths
  1. … / Win32 / … / DirectX Graphics and Gaming / Direct2D †
  2. … / Win32 / Get Started / Get Started with Win32 and C++ †

API Reference

Libraries, Tools, Samples, and Code


Windows Imaging Component (WIC)